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Decision Game : ウィキペディア英語版 | Decision Game A decision game is an exercise in which a teacher presents students with a scenario, asks them to take on the role of a character in that scenario, and then asks them to solve problems as if they were that character. If the scenario is based entirely upon a reliable historical narrative, a decision game is also a ''decision-forcing case''. However, if any of the elements in the scenario are fictional, then the exercise is a ''fictional decision game''.〔()〕 ==History of the Decision Game==
Until the late twentieth century, most decision games dealt with problems drawn from the realm of tactics. The exceptions to this general rule, moreover, were incidental rather than deliberate. That is, while authors of decision-forcing cases in such disciplines as business management and public policy would sometimes fictionalize their cases (thereby converting them into fictional decision games), these works were invariably (if erroneously) described as "case studies." Because of this, the history of the decision game was, until recently, very hard to distinguish from the history of the tactical decision game. Since the 1990s, decision games dealing with matters other than military tactics have made their appearance. Some of these exercises deal with situations, such as those faced by police officers, fire fighters, and first responders, that have so much in common with tactical military problems that they are accurately described as "tactical decision games." In other instances, the problems are so different from those faced by military tacticians that the use of the term "tactical decision games" would be misleading.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Decision Game」の詳細全文を読む
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